Scalars, vectors and components5 concepts
- A vector needs magnitude, direction and the triangle law of addition. Electric current has a direction but adds as a plain number, so it is a scalar; so are work, energy, power and pressure.
- Position vector . From point to point : (final minus initial). This is the in ; unit vector along it: .
- Quick method. A vector of size along is . Size of one vector, direction of another: find first, then scale it.
- repeats every : pick the quadrant from the signs of and (same for ). E.g. is at , not .
- Not when is from the -axis. Then and , because cosine goes with the axis the angle starts from.
- Quick method. Many vectors at a point: add all -components, then all -components; , . A subtracted vector flips the signs of both its components.
- The angle with the -axis can also be written . If the vector depends on time, put in first, then take components.
- Not for the part along a rod when the two lines are not at . The split is a parallelogram, not a projection. Use the triangle of forces: each part over the sine of the angle opposite it.
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18 more concepts in 5 topics
Vector addition and subtraction, Equilibrium of concurrent forces, Dot product and Cross product, plus ideas from kinematics. Read the first part free. Sign in free with Google to read the rest and download the PDF.
Vector addition and subtraction5 concepts
- Rules of vector algebra2×
- Resultant of two vectors8×
- Difference of two vectors9×
- Two vectors of equal size5×
- Triangle and polygon laws4×
Equilibrium of concurrent forces2 concepts
- Condition for equilibrium2×
- Lami's theorem
Dot product4 concepts
- Dot (scalar) product10×
- Perpendicular vectors6×
- Component and projection3×
- Work and power1×
Cross product7 concepts
- Cross (vector) product7×
- Parallel vectors3×
- Unit vector normal to a plane2×
- Area from a cross product
- Torque and angular momentum3×
- Dot and cross together1×
- Scalar triple product1×
Also asked here: kinematics
- Key points1
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